Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's 'Only War' game for rules on actually role-playing a regiment.
Known problems: Mostly fixed but many of the 'friends' organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK? Xe1200 manual.
Jul 09, 2017 So for an Only War game we're running the GM, Zeem, decided to create a random regiment generator to use whenever the party got TPK'd without any Fate left, so instead of the campaign starting over or ending, they just continue the crusade they're on as another random unit from another whacky regiment in the same theater. Warhammer 40k race name generators. Warhammer 40k is a tabletop miniature game created by Games Workshop in which players create armies made from miniatures they've likely painted themselves and battle each other on often handmade terrains. Dec 20, 2012 So, now that Only War is out, I figured a thread showcasing the regiments everyone is creating might be a good idea. I'll start us off with a Line Infantry regiment, because you can't get more IG than that! 103rd Patrochan Heavy Infanty 'The Black Collars' The world of Patroch is home to a. The generator can be used to find names for civil wars, revolutionary wars, and clan wars. It can also be used to find war names for games. Use it to name wars in ancient Greek or Roman war movies. Wars in modern war films such as the popular star wars series or other movies featuring robots can also be named using this generator. Hopefully you. Dec 10, 2018 Subject: Re:Only War Regiment Ideas. Longtime Dakkanaut Gaern Guards World: Gaern is an old fortress world founded in the aftermath of the Reign of Blood when the Rarken Sector was in full expansion. The planet benefits from a very calm and temperate climate thanks to its large cool seas and healthy grasslands and forests.
Midi plant music. For extra fun, create your own system of worlds with IG regiments, penal legions, PDFs, and also use the Space Marine Chapter Creation Table to create your own Astartes Chapter who recruits from the system, and an SoB Order based in the system as well for your own unique, fluffy corner of the Imperium that you can use for everything/anything!
Regiment Origin[edit]
Regiment Classification | d10 |
---|---|
Imperial Guard: A true regiment, drilled and competent in their service. | 1-4 |
Planetary Defense Force: What the Guard doesn't want, the PDF will take. | 5-6 |
Penal Legion: Scum, criminals, murderers. Watch them closely. | 7-8 |
Militia: Brave enough to defend their world without training or equipment. | 9 |
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. | 10 |
Regiment Demographic[edit]
Recruitment Criteria | d100 |
---|---|
Volunteer: Only the brave (of which there are plenty) join this Regiment. | 1-15 |
Veterans: Taken from the 'best' of the PDF, this Regiment somehow knows more about battle than most. | 16-25 |
Caste-born: Raised from birth in the warrior caste. | 26-30 |
Nobility: Bought their commission for honor and glory. | 31-35 |
Priesthood: They venerate the God-Emperor in his soldier aspect. | 36-40 |
Abhumans: Ratlings, Ogryn, and other such useful creatures. | 41-45 |
Tribespeople: All you have to do is teach them which way the gun points. | 46-50 |
Lottery: Selection by the God-Emperor's grace, and a little luck. | 51-55 |
Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy. (If Navy Armsmen was rolled, this may be taken as default) | 56-60 |
Firstborn: Chosen by right of being the eldest child. | 61-65 |
Vat-grown: No families to complain, no friends to consider. | 66-70 |
Gangers: They fought each other in the slums, now they fight a true enemy. (If Penal Legion was rolled, this may be taken as default) | 71-85 |
Convicts: Serving their sentence on the front lines, the slime. (If Penal Legion was rolled, this may be taken as default) | 86-95 |
Roll d3+1 times on this chart. | 96-100 |
Nature of Recruitment | d10 |
---|---|
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default) | 1 |
Elite tithe: The best of the best of the planet were recruited for this regiment. (If caste-born or nobility was rolled on demographic table, you may select this by default) | 2-4 |
Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default) | 5-10 |
Regiment Homeworld[edit]
Home World | d100 |
---|---|
Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 1-25 |
Feral World: They fight like wild animals in the Skyfather's name. | 26-40 |
Death World: For these people, life was a war before they could speak. | 41-55 |
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. | 56-60 |
Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed. | 61-70 |
Pleasure world: Soft as clay before the firing of the kiln; war is their crucible. | 71-80 |
Shrine World: They charge into battle eagerly, and their very prayers are warcries. | 81-90 |
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. | 91-100 |
Home World Predominant Terrain | d100 |
---|---|
Jungle: Masters of stealth and inured to disease. | 1-25 |
Desert: At home in sun, sand and wind. | 26-50 |
Ice: Cold-blooded, with hearts of fire. | 51-60 |
Ocean: They grew up in the dangers of the depths. | 61-65 |
Wasteland: Excellent scavengers and hardy survivors. | 66-75 |
Urban: Good soldiers, once you get the cityboy out of the city. (if hiveworld is the homeworld type this can be choosen) | 76-80 |
Dead World: Able to make full use of the technology required to survive in such places. | 81-85 |
Airless: They don't fear the void like most. | 86-90 |
Agriworld: Sturdy, hard-working types, glad to be off the farm. | 91-100 |
Regiment Tactical Information[edit]
Regiment Core Units (d100) | |
---|---|
1-35 | Infantry Regiment |
36-45 | Light Infantry |
46-55 | Heavy Infantry |
56-70 | Mechanized Infantry |
71-75 | Drop |
76-80 | Armored |
81-85 | Artillery |
86-95 | Siege |
96-99 | Shock Troopers |
100 | Abhuman |
Specialization (d10) | |
---|---|
1 | Drill & Discipline |
2 | Counter |
3 | Stealth Warfare |
4 | Lightning Strike |
5 | Trench Warfare |
6 | Close Combat |
7 | Ranged Combat |
8 | Shock & Awe |
9 | Guerrilla Warfare |
10 | Hive Warfare |
Loyalty Rating (d10) | |
---|---|
1 | Overzealous: need to be actively held back from giving their lives for the Emperor |
2-3 | Fanatical: No remorse, no retreat, no fear. |
4-5 | Adherent: Hold fast to the Creed and His will. |
6-7 | Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures. |
8-9 | Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum. |
10 | Heretical: This regiment has abandoned the truth of the Emperor. |
Special Equipment (d100) | |
---|---|
1-10 | Traditional Weapon |
11-20 | War Trophies |
21-30 | Specialized Lasgun Pattern |
31-40 | Exotic Mounts |
41-50 | Rare Heavy Weapon |
51-60 | Blessed Wargear |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Preferred Fighting Style |
91-100 | Modified Weaponry |
Regiment Creed (d100) | |
---|---|
1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. |
41-65 | For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |
66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood. |
86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
96-100 | Esoteric Beliefs |
Regiment Relations[edit]
Regiment Friends (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Scholastia Psykana |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-60 | Ecclesiarchy |
61-75 | Imperial Guard (of a specific world) |
76-83 | Imperial Navy |
84-85 | Inquisition |
86-88 | Navis Nobilite (Navigators) |
89-91 | Officio Assassinorum |
92-93 | PDF (of a specific world) |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | League of Blackships |
Regiment Enemies (d100) | |
---|---|
1-10 | Roll on the 'Regiment Friends' table. |
11-20 | Orks |
21-30 | Eldar |
31-40 | Tyranids |
41-50 | Chaos Space Marines |
51-60 | Daemon Prince/Daemon/other specific disciple of Chaos |
61-70 | Specific Chaos-aligned group |
71-80 | Dark Eldar |
81-90 | Tau |
91-100 | Other Xenos See here for inspiration. Alternatively, see below. |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Roll twice on this chart |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Barghesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |
Warhammer 40,000 Faction Creation Tables | |
---|---|
Imperium | Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang |
Chaos | Chaos Space Marine Warband - Chaos Warband Heretics & Heretical Cults - Lost and the Damned Regiment - Renegade Knight House |
Xenos | Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet |
Planets | Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator |
Only War Regiment Generator 2
Retrieved from 'https://1d4chan.org/index.php?title=Imperial_Guard_Regiment_Creation_Tables&oldid=692383'
Only War Regiment Generator 1
Our DM can be a little evil. Last weekend our group got together for a marathon session to start a new campaign in a new system. Upon arrival we were all given copies of the Only War sourcebooks and told to build a regiment, then build grunt level characters, then make a few backup characters. Now our DM runs what we refer to as 'High Mortality Games'(in our several year long DnD game so many PCs died that our GM actually appears on the 'Hitler Scale' of death measurement) and we were all familiar with the nature of a guardsman's life, so each of us made a bunch of backups and didn't get too attached to any of our characters as we wrote them. No special snowflakes here. Our regiment was mustered, our characters met and trained, and we were deployed to fight some orks. We learned the system in a few skirmishes and commiserated when some of our characters rolled poorly or screwed up and bit the dust. Then we were marched out to the trenches, given our piece of the line, and the battle started.